‹Programming› 2019
Mon 1 - Thu 4 April 2019 Genoa, Italy
Thu 4 Apr 2019 16:30 - 17:00 at Paganini - Examining Programs

The act and experience of programming is, at its heart, a fundamentally human activity that results in the production of artifacts. When considering programming, therefore, it would be a glaring omission to not involve people who specialize in studying artifacts and the human activity that yields them: archaeologists. Here we consider this with respect to computer games, the focus of archaeology’s nascent subarea of archaeogaming.

One type of archaeogaming research is digital excavation, a technical examination of the code and techniques used in old games’ implementation. We apply that in a case study of Entombed, an Atari 2600 game released in 1982 by US Games. The player in this game is, appropriately, an archaeologist who must make their way through a zombie-infested maze. Maze generation is a fruitful area for comparative retrogame archaeology, because a number of early games on different platforms featured mazes, and their variety of approaches can be compared. The maze in Entombed is particularly interesting: it is shaped in part by the extensive real-time constraints of the Atari 2600 platform, and also had to be generated efficiently and use next to no memory. We reverse engineered key areas of the game’s code to uncover its unusual maze-generation algorithm, which we have also built a reconstruction of, and analyzed the mysterious table that drives it. In addition, we discovered what appears to be a 35-year-old bug in the code, as well as direct evidence of code-reuse practices amongst game developers.

What further makes this game’s development interesting is that, in an era where video games were typically solo projects, a total of five people were involved in various ways with Entombed. We piece together some of the backstory of the game’s development and intoxicant-fueled design using interviews to complement our technical work.

Finally, we contextualize this example in archaeology and lay the groundwork for a broader interdisciplinary discussion about programming, one that includes both computer scientists and archaeologists.

Thu 4 Apr

Displayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change

16:00 - 17:00
Examining ProgramsResearch Papers at Paganini
16:00
30m
Talk
Applications of Multi-view Learning Approaches for Software Comprehension
Research Papers
Amir Saeidi Utrecht University, Netherlands, Jurriaan Hage Utrecht University, Netherlands, Ravi Khadka Utrecht University, Netherlands, Slinger Jansen Utrecht University, Netherlands
Link to publication DOI Pre-print
16:30
30m
Talk
Entombed: An Archaeological Examination of an Atari 2600 Game
Research Papers
John Aycock University of Calgary, Canada, Tara Copplestone University of York, United Kingdom
Link to publication DOI Pre-print